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Even though there may not be a single option, there are plenty of options that are quite similar to each other. No one is being stopped from single player goodness right now. Maybe at some future point metlslime will decide on the features for FitzQuake 0.90 or even FitzQuake 1.0 )Ģ. several independent laboratories sorting out the "good stuff". Xonotic console timescale windows#You've got a lot of different FitzQuake forks that "matter" including the RMQ Engine/Quakespasm and some things that FitzQuake could do natively in Windows like some of my experiments and mods. FitzQuake modification and experimentation is a bit fragmented right now. I do understand that people who are not active follower's of MH's work don't know how incredibly powerful his DX9 rendering engine is.ġ. can get 5000 FPS (no kidding) on id1 maps. Which have performance issues for reasons that have been solved since then (flashes using video hardware gamma instead of just drawing an alpha-blended poly).Ĭase in point, the Direct3D8.1 wrapper version of ProQuake gets 80% of the performance of GL ProQuake (equivalent of stock GLQuake rendering).Īnd GL ProQuake gets 600 frames per second on some CPU + video card combinations *and* ProQuake's render is NOT as fast as FitzQuake's entirely rewritten renderer. If you are interested in support for multiple music directories as alternatives to each other, like "music" and "sound/cdtracks" thing of dp, no sir, that's not going to happen :)Ĭould produce faster engines than those initial ones in 2009. the cd-music, is always searched by the order of searchpath priority, whereas the a music request from a "music" commond uses the music format preference order unless the file extension is specified. Xonotic console timescale code#music_loop 0: Makes the background music to play once and then stopĪs for supporting any filename, I am not sure what is required, but the code supports and can handle multiple audio formats concurrently. music_loop 1: Makes the background music to loop (default behavior) music_resume: Resumes playing the music if it was paused If you do specify the file extension like "music mymusic1.wav", then it will honor your your wish and try only the given type (which is good for testing/comparing the same music in different formats and mappers can even use that feature.) Notice that you don't type the file extension: The requested music will be searched with ogg, mp3, and then with a wav extension, automatically. music : Start playing the requested music file. Xonotic console timescale series#I'm just saying that important and relevant features that can be very hard work to address complex authentic multi-platform Quake user and mapper problems matter quite a bit and in the old days those appeared to be ignored.Īs for a console command, I didn't change "cd play" behavior, however I added the new "music" series of commands: I am not dismissing the importance or value of the wild and crazy days or their contribution as the backbone of some of the things we have today. versus, say, the old days that focused on "neato" features. but needless to say, I prefer an engine modification environment of thriving ideas and implementation that RELATE TO REAL WORLD SINGLE PLAYER WANTS. This post is getting a bit wordy now, but the body of work that Metlslime, aguirRe, Tyrann and Sleepwalker produced has created a solid foundation for people like the Quakespasm team, MH, myself and others to play around with.Īnd the thing I think is particular neat about the Quakespasm team is the non-Quake centric experience of the team.Īnd it is important to not forget Spirit's public lobbying and encouragement of map community wants and the Remake Quake guys for the testing lab for experimental game play ideas. is in his league on the testing/polish thing. Ironically, back in 2005 I did not at first see the beauty of FitzQuake but once I got into engine coding the impact first slowly and then as learned more *quickly* became uber-impressed.Īnd Metlslime really polishes up his work (maybe only Jozsef. I'm certainly not alone when I say I think most people paying attention to Quake engine development are really encouraged by what has been going on the last couple of years.Īnd Quakespasm has been a major force in making better engines and I love the sheer thought in the changelog. ![]()
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